Friday, September 09, 2016

Found some art from a short I helped make a few years ago.

As I worked with my pal, Zach Smith on his short for Nickelodeon a few years ago, we wrote, rewrote, and rewrote some more as we played around trying to nail down the final product, each time boarding out these versions along the way. Today, while looking through my old files, I came across a folder containing quite a few of the early rough versions of this short with many gags, and passes I had completely forgot about. (So glad I kept these.)
The first image I'm posting is a page of doodles and notes I made as I was doing research on deers as I tried to get some insight on the main character, Dennis. This a great starting place for any character/show development because it helps bring elements that can spark insights on the characters, rules for the universe, or even help with world building. These sketches just helped me illustrate fun tidbits like: Deer will starve if food runs out because they won't travel into a new domain. I took visual notes in their speed and leaping abilities, and, most importantly, the fact that they poop up to 13x a day as some of the other interesting facts I learned (that would definitely interfere with ones daily routine, right?) These are ideas I would have loved to have weaved into the show had Zach and I developed this short into a series.
Below that image, is one of my very early thumbnail roughs (and animatic, just playing around) to see what is and isn't working about these characters. The great thing about working in Storyboard Pro is you can create in a timeline mode that allows you to easily drop in temp dial/sfx to see how well things are playing before you finally get into actual animatic editing and storyboard clean-up. Below that, is another version of the storyboard that is closer to the final piece. I believe you can still see the final WOODSTUMP short that Zach and I created at

I post these here more as a dumping ground for me so I don't lose these files,  more than a "this is how to do it" blog. Also, it's fun to share the process with those who might not know the stages animation can sometimes go through on the way to a final produced piece.

Here's one of the many different passes above...

and here's one closer to the final board

1 comment:

Cole said...

Hi. I tried to look for a professional email of yours so I could reach out to you on a slightly less public platform, but to no avail. My name is Cole, and I have been a Scooby-Doo fan since birth. Well, almost. My favorite incarnation has always been the 1969 original, but I have embraced and loved every version since then. Especially yours. I had a knee-jerk reaction to the character design, I will admit, and I assumed the show would be a steaming heap of garbage. How wrong I was. As much as I prefer the design of the first Scooby-Doo, the "updated" graphics melted away the same way you forget you're watching a black and white movie. I love what you did with each and every character, you re-imagined the Scooby Gang the only way they could have been done on modern television. Smart, witty, irreverent and yet very reverent to the source material. I fell in love with characters I already loved all over again. Especially Daphne, who has always been my favorite. I know there were petitions to cancel your show, and I know a lot of "hardcore" Scooby fans boycotted it without ever giving it a chance. And I heard through the rumor mill that the show has been canned after two seasons. I'm very sorry that my fellow fans were so unwilling to appreciate something truly entertaining. It saddens me very much that there won't be any more "Be Cool, Scooby-Doo!" to look forward to. If you could forward this message to anyone else involved in the project I would be grateful. There are hardcore Scooby fanatics who loved your show, and don't forget it. :)